
But there seems to be issue involving cic chip emulation when playing Banjo-Tooie (PJ 64 2.2 Seems to be the only emulator to support it from what I've played it through) I do use Ultrafast for PD and GE emulation.
#Project64 banjo kazooie drivers#
If GlideN64 shows a black screen while loading your roms, update your graphic card drivers and try again.

Sometimes GlideN64 slows down or bugs the gun-fire for no reason. If you want to try it yourself I recommend playing Jungle with Glide64 plugin, which can display FPS.Īnyway, the best way to play emulated GoldenEye is stolen's 1964 variant which can be found in these forums and the graphic plugin GLideN64 release 1.2.Īlthough Glide64 final is certainly easier to set than the other plugin and performs better. I tried that on v1.6 and it runs just like his. He is using Project64 v1.6 and the only change I spotted was setting Counter factor to 1 instead of 2. There's a link in the description for this guy's configuration but I didn't find anything very special. Although it seems to me Project v2.2.03 runs at the same speed if not a little bit faster. It's not really 60 fps, but it runs smoother than your normal GoldenEye on Project 64 v1.6. However, I found this video that claims running GoldenEye at 60 fps: I've been messing with N64 emulators lately and I read comments about an overclocking feature beeing under development for Project 64 2.0 and above, but I couldn't find any more info. This is a signature, why did you read this? Since PJ 64 is more accurate, I'm surprised non exists.Īnd yes, PJ64 is Open Source, it has been like that for awhile. I did a search, and I cannot find anything.

I know 1964 has an overclock variant, but does PJ 64 have one? Posted: Tue 2:04 pm Post subject: Overclock feature in PJ 64 ?
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GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community All us hope for is a proper banjo-threeie, not the lame Nuts and Bolts.GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion This is one of Rare’s greatest games ever. Just shoot eggs on your friends are so much fun. Almost every mini game of the single player is also playable with three other buddies. The best addition to tooie has to be the four person Multiplayer. My point is that Tooie lets you keep all the moves from the previous game right from the beginning and still you get tons of moves on top of that. Now, think about this: How many adventure games that come to mind you collect the same weapon in every sequel? Pretty much every one. Obviously, to help on that, Jam Jars, Bottles brother, takes the duty to teach moves along the game.

Just to show how much serious is the business, she kills Bottles! Yes, that sweet mole that taught us so much last time is DEAD! Actually, it kind of comes back to life again, but still! And Two: Get revenge on the bear and the bird that defeated her. So, Gruntilda was under a boulder and his two sisters show up to revive her…Two years after the fact! What a great family, uh? Anyway, after revitalized, Gruntilda was after two things: One: Get her ugly body back. Videogame developers and consumers, take notes! This is how a sequel is made! Where Banjo-kazooie was big, Banjo-tooie was MASSIVE! Where Banjo-kazooie started, Banjo-tooie EXPANDED!
